// :: Weapon mod : default settings by Michal Marcinkowski and developers, beta testing team and the community // Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons // Please do not consider weapon mod bugs as normal bugs, they are not priority when bug fixing. // This is more for tweaking weapon balance than changing the whole game. // Soldat uses ticks for measuring time, 60 ticks = 1 second // e.g. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second // FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks //Damage=190 - final damage dealt by a bullet is the result of [Damage] * [CurrentSpeed] * [HitboxModifier] - the [HitboxModifier] used depends on where the bullet hits. Head: 1.15, torso: 1.0, legs: 0.9 //FireInterval=30 - rate of fire. The lower the interval, the faster the weapon fires //Ammo=4 - full clip //ReloadTime=75 - time of reload in ticks //Speed=330 - initial base speed of bullet, speed affects damage - a fired bullet is affected by the velocity of the player - a fired bullet loses its speed over time //BulletStyle=1 1 - plain bullet 2 - frag grenade 3 - shotgun pellets 4 - m79 grenade 5 - flame 6 - punch 7 - arrow 8 - flame arrow 11 - knife/chainsaw 12 - LAW missile 13 - knife 14 - M2 bullet //StartUpTime=0 - like the Minigun start time, may not work for all weapons //Bink=0 - if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works - negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing //MovementAcc=1 - how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly //BulletSpread=2 - how tight or loose the bullets will group when standing still //Recoil=35 - the amount that the cursor will fling up when fired //Push=65 - the weight of a bullet, factors together with its velocity to push away the receiving player //InheritedVelocity=100 - in percent how much velocity the bullet inherits from the player // Codename: 25,000,000 BCE: Prehistoric Soldatosaurus // Changes from 1.6.6 -> 1.6.7 // Deagles fireinterval +1 // HK MP5 spread +1, push -2 // Ak dmg +7, fireinterval +1, spread -1, push +2 // Steyr dmg -1, push -2 // Spas push -3 // Ruger dmg +1, push +4 // M79 push +60 // Barrett startup +2, moveacc -1, push +31 // Minimi push -2 // Minigun push -2 // Socom dmg -1 // Knife push +300 // LAW push +50 // Flamethrower push +40 ------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------ [Info] Name=Modo Fun Version=1.1 [Desert Eagles] Damage=999999999 FireInterval=50 Ammo=3 ReloadTime=75 Speed=300 BulletStyle=10 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=20 Recoil=0 Push=300 InheritedVelocity=80 [HK MP5] Damage=999999999 FireInterval=10 Ammo=1 ReloadTime=170 Speed=200 BulletStyle=2 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=0 Push=300 InheritedVelocity=80 [Ak-74] Damage=120 FireInterval=10 Ammo=30 ReloadTime=150 Speed=500 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=6 Recoil=0 Push=100 InheritedVelocity=100 [Steyr AUG] Damage=999999999 FireInterval=7 Ammo=15 ReloadTime=185 Speed=100 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=10 Recoil=0 Push=50 InheritedVelocity=80 [Spas-12] Damage=999 FireInterval=45 Ammo=1 ReloadTime=200 Speed=160 BulletStyle=3 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=85 Recoil=0 Push=50 InheritedVelocity=80 [Ruger 77] Damage=999999999 FireInterval=50 Ammo=15 ReloadTime=85 Speed=400 BulletStyle=13 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=0 Push=500 InheritedVelocity=150 [M79] Damage=999999999 FireInterval=27 Ammo=2 ReloadTime=170 Speed=300 BulletStyle=4 StartUpTime=0 Bink=30 MovementAcc=0 BulletSpread=0 Recoil=35 Push=300 InheritedVelocity=80 [Barret M82A1] Damage=999 FireInterval=100 Ammo=10 ReloadTime=150 Speed=500 BulletStyle=3 StartUpTime=15 Bink=0 MovementAcc=0 BulletSpread=105 Recoil=0 Push=50 InheritedVelocity=80 [FN Minimi] Damage=150 FireInterval=10 Ammo=20 ReloadTime=135 Speed=400 BulletStyle=1 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=8 Recoil=0 Push=100 InheritedVelocity=100 [XM214 Minigun] Damage=999999999 FireInterval=5 Ammo=50 ReloadTime=200 Speed=150 BulletStyle=5 StartUpTime=5 Bink=0 MovementAcc=0 BulletSpread=3 Recoil=0 Push=50 InheritedVelocity=80 [USSOCOM] Damage=80 FireInterval=10 Ammo=2 ReloadTime=300 Speed=180 BulletStyle=12 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=150 Push=300 InheritedVelocity=80 [Combat Knife] Damage=999999999 FireInterval=6 Ammo=1 ReloadTime=3 Speed=999 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=0 Push=500 InheritedVelocity=150 [Chainsaw] Damage=999999999 FireInterval=1 Ammo=1 ReloadTime=1 Speed=300 BulletStyle=6 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=0 Push=50 InheritedVelocity=80 [M72 LAW] Damage=999999999 FireInterval=15 Ammo=3 ReloadTime=150 Speed=230 BulletStyle=12 StartUpTime=5 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=30 Push=300 InheritedVelocity=80 [Punch] Damage=999999999 FireInterval=30 Ammo=1 ReloadTime=10 Speed=210 BulletStyle=13 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=0 Push=50 InheritedVelocity=80 [Grenade] Damage=999999999 FireInterval=80 Ammo=1 ReloadTime=20 Speed=30 BulletStyle=14 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=0 Push=300 InheritedVelocity=80 [Stationary Gun] Damage=999999999 FireInterval=10 Ammo=100 ReloadTime=366 Speed=360 BulletStyle=14 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=0 Push=50 InheritedVelocity=80 [Flamer] Damage=999 FireInterval=6 Ammo=200 ReloadTime=5 Speed=105 BulletStyle=5 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=0 Push=50 InheritedVelocity=80 [Rambo Bow] Damage=999999999 FireInterval=10 Ammo=1 ReloadTime=25 Speed=210 BulletStyle=7 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=0 Push=50 InheritedVelocity=80 [Flamed Arrows] Damage=999999999 FireInterval=10 Ammo=1 ReloadTime=39 Speed=180 BulletStyle=8 StartUpTime=0 Bink=0 MovementAcc=0 BulletSpread=0 Recoil=0 Push=300 InheritedVelocity=80