Features ================ Note: There is a specific way the WoR is meant to be played, see the Readme for info. Note: Is the game too freakin' hard? Use the back row!! The game is no longer basically over when you reach the WoR. While no story events have changed, you will need to use the varying areas of difficulty in the World of Ruin to level up and get good enough items until you can finally kill the last boss. New XP curve, HP curve, MP curve. Everything has been changed to fit new damage curves, but the essence of many things are the same. Heroes have new character stats, items stats, and spell stats such that damage, armor, and HP/MP increase in new ways. It will be very hard to reach max damage or HP or MP or armor, etc. Every monster tweaked or changed. A vast majority of the monster AI has changed. Monsters are tough now, and should demand attention for victory. No more just holding down a button or casting your best spell. If a monster is human, it might have a little gold or items, but if not, the best you'll get is dried meat. The only items that have not changed are those that cure attributes. Even then, the prices have changed. Everything is expensive, and money is hard to get. Every character has been changed in terms of stats. Relm has X-magic instead of Sketch, and is very feeble. Setzer has Jump instead of Slot, has good defense, can use all armor types, and can use all weapons better than everyone (and DragoonBoots are no longer obtained early in the game, so jump is much rarer). All characters are competitive in terms of usability. Nothing a player does will instantly kill a monster (except 1 Lore), unless it is petrify. Spells Removed: Demi, Quartr, Float, Slow, Haste, Flare Spells Added: Exalt, Image, Flood, Plague, Exsicc All Tools have been tweaked, 2 were removed because they did nothing for the game and couldn't be edited (Chainsaw and AirAnchor). Tools are almost completely magic based. 3 Blitzes were changed and 2 are tweaked. BumRush is no longer super powerful because you learn it so early in the WoR. Sabin's later moves are magic based, and he has 2 healing skills. 2 SwdTechs have changed, 3 were tweaked. Half of Swdtech is magic, half is physical damage, and it is all offensive. Much of the lores have been tweaked or changed. Almost every lore is unreflectable/unrunicable. Many have new graphics. There is still one lore spot being unused for now. All of the dance spells have been altered, many of them changed completely, and a good portion of them have new graphics. All dance moves are unreflectable/unrunicable. Mog is very useful midgame, and has good enough stats to make him competitive endgame, but his Dances will not be useful then. There was no avoiding this because Mog's dances are learned so early. All of the rages have changed. You will be able to find a superior attack/spell in rages at each level of the game. However, at present there is a chunk of the rages mimic their monsters to the point of being a bit boring (no Quasar/Goner rages). For the most part, rages don't have skills that come from Dance or Lore. The colloseum has also changed. Every item wins another item (No Chupon-Elixirs anymore). By betting an item, you will usually be able to win a better item. The top tier items will only be able to be won by betting another top tier item, but almost every item should be winnable. These relics have been removed: Exp. Egg, sprint shoes, true knight, goggles, runningshoes, fake mustache, gale hairpin, mithril glove, moogle charm, charm bangle, so don't go looking for them! Most relics have changed, of course. Slow/Haste effects have been doubled for heroes (not monsters). Jump has been nerfed. Also, the background music does not change when entering a fight, unless it is a boss. If you need more info than you could possibly want for this version, I have the excel sheet used to create this game, as well as a supplementary documents for easier reading attached. ReadMe ================ FF6: Is the Best Game Ever v1.17 by Gogo13 For FF3US v1.1 (headered) To patch, use an IPS patching tool such as Snestl12 or IPS Patcher. I made the game using Znes 1.51 and Snestl12. The patch was made with ipsXP. Checksum 0x8A60 CRC32 C0FA0464 MD5 544311E104805E926083ACF29EC664DA There is a specific way the World of Ruin is meant to be played: Run from every monster to get all the heroes back, but don't get the chests until you can kill the monsters, and then fight monsters until you can beat Kefka. The problem is that I didn't want the heroes to level up before you get other characters back (screwing esper stat progression). So all of the bosses which must be defeated to get heroes are all the same difficulty, but the monsters and treasures around them are increasingly better. This allows gamers to play with whichever hero they want, and still have areas with increasing difficulty. There is one chest you must open regardless of your level---the one holding "Striker", South of the switched passage in the Cave on the Veldt. I suggest at least 50 tonics until Zozo Reflect is now much more powerful, and does not go away with time, and hard to remove. MP is maxed out at 999 by around level 75, so esper bonuses with +MP% should be valued lightly There are some monsters you have to run from; You just aren't strong enough at that time. Some bosses may seem impossible. They are not! Be the hero. Relm has skills, you just have to equip her with an esper once. Hyperwrists, when a hero has negative vigor, gives 128 vigor. This is not intentional and I ask that you do not abuse this if you want the game to play as it should. The Psycho Cyan bug is the same problem. Also, please do not abuse the "2 Handed Weapon" bug that allows you to use both hands. Following Djibriel's walkthrough will also make you less frustrated, and laugh a lot. With the Ragnarok Magicite, you don't get anything you otherwise wouldn't later on. With the Sword, it is a level 30 sword with good damage and a randomly cast spell, but not an item worthy of keeping until the end. It depends if you are strong on casters or fighters at the time. You will probably need Bahamut before you can beat Fanatic's Tower. There is no +2 Vigor esper bonus, but 128 vigor should be as powerful as the most mPwr you can get, so level up your heroes with that understood!! Item Terminology ================= Piercing = dmg ignores defense, which can be cancelled by some creatures with "ignore ignore defense" Prismatic = uses every element Unavoidable = can't be dodged inc.MDmg = increases magic damage (stacks up to two times) b.row = same damage from the back row revenge = Damage increases as your HP is lower than maximum HP Prot.Allies or prot. = Your hero takes damage for allies when they are at low HP 100%Hit Rate = 100% Hit Rate, meaning accuracy is normal 100HR=100 Hit Rate, meaning accuracy is normal 75HR=75 Hit Rate, meaning 25% chance to miss against 0% evade 100%Hit= Hits everytime Patches Used ============== All edits of this amazing game stand on the shoulders of countless hours of toil and expertise from the FF6 editing community. Most of the names involved are listed as the authors of patches I've included in this game, but the essential name who is not there is LordJ, who created the FF6usME editor which is 95% responsible for the making of this version (and whom is still making his editor better, as if that's possible). Also, this version was created from the base of FF6 Eviltype, by SageAcrin, and enjoys all of the benefits from that version which I haven't altered, such as parts of monster scripts and much of their elemental weaknesses. The following great patches were implemented for the game. Their names and authors are listed, and their benefits to Final Fantasy VI will forever be a legacy. EvadeFix - Terii Senshi Rage missing 3 fix - Terii Senshi Rippler status fix - Terii Senshi 1-way status immunity fix - Assassin Magic Damage Overflow fix - Assassin Alphabetical Rage patch - Assassin Recapture the Glory fix - Assassin Multi-Steal-Fix v1.01 - Imzogelmo The Elemental Display v1.1 - Lenophis Offering + Sniper Sight modification - Lenophis Ignore Defense v1.10 - Drakkhen Ignore Ignore-Defense v1.81 - Drakkhen Ignore Ignore-Defense for Characters - Drakkhen I condemn thee to hell! - Lenophis For What Ails Ya - Lenophis, Imzogelmo, Kejardon FF3us Invert Damage if Undead fix - Master ZED Also credit goes to Warrax for the idea of making heals only targetable to allies. Much help was given from Lenophis, Izmogelmo, Warrax, and others for specific coding issues, such as changing items given instead of found in chests, modifying jump damage, and pointing to the necessary information to make changes to slow and haste. AND YOU Random Problems ================= When Ultros meets Relm, he is already at such low HP that Relm will talk to him without you fighting him. Normally Relm would need to sketch Ultros, but killing him easily is the way to advance now. I only changed his HP, because I believe that scene should end quickly. Sometimes when an enemy or hero is automatically killed or removed because of a spell or skill, the person stays there but can't be targeted, therefore sometimes you must run or can't continue. This hasn't happened in a long while, but it's worth noting. It was mostly due to Sneeze (now WindToss), and I haven't seen the problem since fixing the spell. The Atma Weapon can sometimes cause the party action menu to not appear if the game is being fast-forwarded. If you have any serious unsolvable problems, I would suggest downloading the FF3usME editor from romhacking.net and editing the monsters, items, or spells if necessary. It's very very easy to do so. Level of difficulty progession throughout the World of Ruin: =================================================================================================================== Level Area 22 South Continent Outdoors Area 24 Owzer's Mansion 26 Cave to S. Figaro 27 Castle Figaro Basement 29 Kohlingen Outdoors 31 S. Figaro Outdoors Area 33 SW, & North - Narshe, Miranda, Zozo, Jidoor Outdoors - Grass, Desert, Forest, Wasteland 35 Mt. Zozo 37 Cave to Veldt 39 Thamasa Outdoors - Forest & Grassland, Wasteland 41 Solitary Island 43 Narshe 45 North East Outdoors - Grassland, Wasteland, Forest 47 Narshe Caves 49 Phoenix Cave 51 Triangle Island Outdoors 53 Triangle Island 55 Daryl's Tomb 57 Ebot's Rock 59 Fanatic's Tower 60 Air (Doom Gaze) 64 Cyan's Soul 66 Cave to the Ancient Castle 68 Underground Palace 70-75 Kefka's Tower (You probably can't win at level 75) **note: Dlack Dragons, and Hoovers are level 45, Tyranosaurs are level 61, and Bracheosaurs are level 70. Level of difficulty progession throughout the World of Ruin (More Detailed, Ignore Notes You Don't Understand): =================================================================================================================== Level Area Town Hero Boss # Magicite Optional Boss 22 South Continent Outdoors Area Celes Albrook Tzen Collapsing House Sabin Mobliz Phunbaba 362 Phunbaba 363 Fenrir Nikeah South Figaro 31 S. Figaro Outdoors Area 26 Cave to S. Figaro 27 Castle Figaro Basement Edgar Tentacle 283 Tentacle 316 Tentacle 317 Tentacle 318 Castle Figaro Shop 29 Kohlingen Outdoors Setzer Kohlingen 55 Daryl's Tomb Dullahan 284 Airship Duncan's House Maranda 33 SW, & North - Narshe, Miranda, Zozo, Jidoor Outdoors - Grass, Desert, Forest, Wasteland Zozo 35 Mt. Zozo Cyan Storm Dragon Veldt (Mentioned by Cyan) Gau 37 Cave to Veldt Shadow Sr. Behemoth 281 Sr. Behemoth 127 (Find item in Cave of the Veldt, need it to bet in Colloseum for Shadow) Thamasa 39 Thamasa Outdoors - Forest & Grassland, Wasteland 41 Solitary Island Palidor Jidoor 24 Owzer's Mansion Relm Starlet Dahlings Assume all monsters are only possible once Still Life 80 Chadarnook 328 Fanatic's Tower Strago Mobliz Terra Phunbaba 365 49 Phoenix Cave Locke Phoenix Red Dragon 43 (Narshe) Narshe Mog (Northern Mines and First Cave of Western Mines) (Ragnorok or Ragnorok) (Western Mines) (Cursed Shield) 45 North East Outdoors - Grassland, Wasteland, Forest Brachosaur, Doom Drgn 60 Air Bahamut DoomGaze 51 Triangle Island Outdoors 53 Triangle Island Gogo 47 (Narshe) Narshe Tritoch Ice Dragon, Tritoch 47 Umaro Terrato Umaro 57 Ebot's Rock Hidon 59 Fanatic's Tower (5 Levels) White Dragon MagiMaster 64 Cyan's Soul (All 8 SwdTechs) Alexander WrexSoul 66 Cave to the Ancient Castle Odin, Raiden Blue Dragon 68 Underground Palace OperaHouse Dirt Drgn 70-75 Kefka's Tower Crusader (You probably can't win at level 75) **note: Dlack Dragons, and Hoovers are level 45, Tyranosaurs are level 61, and Bracheosaurs are level 70. ==================================== Here are the Blitzes you can learn ==================================== Note: All blitzes and Swdtech skills are unreflectable and unrunicable Blitz Level SP or BP Physical? Description Pummel 1 50 Yes Condemns, seizures random target AuraBolt6 9 No Pearl elemental, random target Suplex 10 10 No Sleeps enemy, no element, half damage if other monsters remain FireDanc15 50 Yes 25 BP fire physical damage to all opponents Mantra 23 N/A No Heals based on HP, split among members, lifts Dark and Seizure BumRush 30 255 Yes Max BP all elemental strike to random enemy that dispels Image, Regen, Haste, Safe, & Shell Spiraler42 10 No Heals party MP and lifts Imp, Mute, Sleep, & Slow Rapture 70 80 No Unavoidable all-elemental damage to all enemies, caster dies SwdTech Level SP or BP Phys? Description Dispatch1 7 No Non-elemental magic hit on random opponent Retort 6 200 Yes 200 BP retort Slash 12 9 No 230% Hit Rate non-elemental magic hit on random enemy Quad.Sl 15 5 No 4x Magic hit, all using the 4 elements of Fire, Earth, Wind, Water Empower 24 5 No Absorbs both HP and MP Stunner 39 255 Yes 255 BP strike to all, casts stop and slow Quad.Sl 55 40 No 4x Non-elemental magic hit on random opponents, 255% Hit Rate Afflict 70 255 Yes 4x Physical hit on random opponents, unavoidable, ignores defense, casts Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Muddle, Seizure, Sleep, Slow, and Stop